Based on the award-winning book Going Places by Peter H. and Paul A. Reynolds, campers enter a world of pure summer fun!  As members of the Going Places Creative Problem-Solving Agency, teams tackle new problems and create solutions through a variety of engaging, hands-on, project-based activities in Science, Technology, Visual and Theater Arts, Engineering, and Fitness.  

It varies from location to location, but most commonly, a Going Places Summer Camp will run for 5 days, Monday through Friday.  Please check your site for hours as each site varies, based on the availability of before and after care, etc.

Yes! There are 12 storylines, and 12 unique weeks of Going Places Summer Camp, which means that your child can participate in all weeks offered at your site this summer, and never repeat an activity!

Children must be at least 5 years old to attend Going Places Summer Camp.

Prices vary, from site to site, based on local costs and staffing guidelines.  Please choose the “LOCATIONS” tab on our website and click on your state and your district or school to find a flyer.

We would love to work with your school/district to bring a camp to your area.  Please email us at learnmore@alphabest.org and we will be happy to discuss.

We integrate Science, Technology, Engineering, Visual Arts, Theater Arts, and Fitness activities each day.  Each activity is connected to the overall theme, and challenge posed to the CPS (Creative Problem Solving) Agency!  Campers work on week-long CPS Agency Projects, have fun with Technology, get creative with the Arts, and shake out the cobwebs with Fitness activities, daily.  Following are examples that illustrate what a camper may experience in a given week of Going Places Camp:


 Activity Samples:





Culminating Team Projects

Engineering, Art, Team Building

  • Build a Rube Goldberg machine
  • Design a parade float with moving parts
  • Build a life-sized kinetic sculpture
  • Produce a live theatrical performance
  • Escape the space challenges
  • Design a renewable energy fueled machine
  • Invent a product/service
  • LEGO Engineering challenges

Technology-based Activities

Coding, Robotics, Videography, Stop Motion Animation

  • Coding with Ozobots, tiny bots that students program with Ozo-blockley program language from an iPad
  • Create a target game for a real drone in Drone Zone
  • Stop motion animation activities
  • Digital storytelling with iMovie technology
S.T.E.A.M. LAB (Integrated Arts)

Visual Arts, Crafts, and Theater Arts

  • Cartooning
  • Engineer a balloon powered hovercraft
  • Human powered spin art, Puffy Salt Paintings, Sun Catcher Wind Chimes, Animation Flip Book
  • Duct tape dress up challenge
  • DIY Hot air balloon
  • DIY magnet Maze
  • Drama Improv Games


  • Frisbee Golf
  • Crab Soccer
  • Trashcan Basketball
  • Rock, Paper, Scissors Hula Hoop Showdown

Schedules vary from location to location, based on camp hours, field trip days, whether before and after care is provided, etc. Some programs run half-days, some run full days.  Our most typical daily is provided below:


Sample Daily Schedule:

7a – 9a Morning Care  (Snacks, Yoga, and Interest Clubs)
9a – 9:45 Camp Kick Off  Activities
9:45 – 10:30 STEAM LAB Activities
10:30  - 10:45 Break
10:45 – 11:45 AGENCY PROJECT Activities
11:45 – 12:15 Lunch
12:15 – 12:45 Fitness Activities
12:45 – 1:45 TECH ZONE Activities
1:45 – 2:00 Break
2:00 – 2:45 STEAM LAB  Activities
2:45 – 3:00 Reflection Station
3:00 – 6:00 Afternoon Care  (Snacks, Outdoor Games, and Interest Clubs)

Please choose the “LOCATIONS” tab, choose your state, choose your school/district, and you will find the local contact information.  We are happy to help you!